The creator of Smash Indie ‘Animal Well’ is currently working on his next project


Bassu worked on an initial version for four years Good animals In his spare time, he supported himself in his daily work. “This was clearly a side project for me,” he told me in an interview. But as the game became more advanced and Baso has invested more time, he began to think of it differently. “This gradually begins to look more like something I can really release, which I may be able to live from,” he says.

Basu gathered his confidence and outlined his daily work. His family did not fully understand his ambitions. “My father didn’t want to get out of my work to work on it,” says Basu. “They were worried that I had to keep a full -time job.”

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Good animals Basu fans faced a question.

Photo: Darling Jackson

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They also listened carefully.

Photo: Darling Jackson

Then, in 2021, a turning point: Basso was in contact with Dan Adelman, a well -known industry veterinarian on business development. “I was an introverted person who didn’t feel comfortable to do online things and marketing.” Adelman is known for the implementation of the Nintendo Indie program of the United States and the champion of small developers. “Fortunately enough, he entered the project,” says Basu. “He wanted to work together, and then, from that point on, I felt that I was just a lucky person.”

Basso and Adelman began to ask for events like the Day of the Devs, a showcase to allow people to see the game. Their efforts were paid, with Bigmode – the publisher run by YouTuber Videogamedunkey – Good animals“A little less than a year after working with Dan, I had saved enough money and had a roadmap to finish the game,” says Basu. He left his job to focus on Good animals “It ended that it was done for about three years until it was done,” she says.

For many years Good animalsIn developing, friends asked him to release what he had when he was highly interested. “I knew where the quality bar was for me and people were expecting a game,” says Basu. Despite the long years he had gone to, he didn’t like the idea of ​​”money” about what he felt a complete project. “It was difficult to explain how much work was actually done to release a polished game,” says Basu. “You can’t just put it anywhere in the pencil and click the Steam button on the publish button.” How his first game became important. If people love it, “they will trust you in the future to buy one of the other games.”

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During his GDC talk, Bas and the years of development that went there Good animalsHuman

Photo: Darling Jackson

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