As a movie The gaming industry is still faced with widespread firing, the narrative jobs have the biggest blow. The industry’s job decline over the past few years – more than 30,000 roles in 2023 and 2024 disappeared – influenced narrative designers, creative professionals who produce the storytelling elements, and an emotional punch title. They give.
Even the director of the game Man, Carrie Patel – A successful narrative writer with over a decade of experience at the Osidian Entertainment Studio – Feles is lucky that he was able to start his career many years ago. He cannot imagine that he is trying to get into the industry in today’s situation.
Patel says, “It looks like finding a harder and harder path.” “I have heard that the hired colleagues in the past three or five years have basically saying that.”
Patel has been with Obsidian since 2013, when he started working as a narrative designer at the first time Eternity columnsA role -playing game released in 2015. He was the narrative of Coread in the sequel of 2018, Eternity II: DeadfireAnd continued to work in the narrative design for 2019 The outside worldHuman
FraudulentA first -person fantasy RPG in the same world that is acclaimed Obsidian Eternity columns The series is available today in Windows PC and Xbox Series X via Early Access. The official launch of the game is Tuesday, February 18.
Patel is thrilled to launch a title with a rich and immersive story – especially as the talent needed to make such a game in the industry is getting worse. “I think the RPGs, especially the kind we do, give players the opportunity to show that they are excited about games that respect their deep, delicate and timely time,” he says.
Part of the success of the Obsidian storytelling has been its unwillingness to rely on artificial intelligence. “Good stories of the game are written by good narrative designers,” Patel says. The use of artificial intelligence in studios has grown over the past few years. A poll from industry workers released earlier this year reported that 52 % of respondents said they were working in companies using AI to develop games.
Despite companies’ interest in this technology, the game makers are less positive than in previous years than in previous years. “I don’t think any technology will replace human creativity,” Patel says. “I think what makes our games special, special stories and conversations and our characters are special, there are things that I haven’t repeated any AI.” Other developers are certainly trying. Last March, Ubisoft presented the AI prototype a conversation that allows players to call with a non -broadcast character.
Patel is encouraged from reception of games with complex narratives such as Baldor Gate 3Which speaks, “an audience for these thoughtful, sometimes complex games”.
“Our goal has never been to get the longest game you want to spend hundreds of hours,” Patel says. “Our goal has always been to play a really great game that gives you an adventure that you feel in this new world in the center.”
While Patel says that each team’s culture will be a little different depending on who is in it, strong leadership is important. It is important that “sufficient legislation to lead the project to the end, clarifying people about what they do.” It still means feedback about what is working, or not. “You want to be an organism team that is always improving,” he says.
Less Effective: Attitudes such as Mark Zuckerberg, CEO of Meta, who recently said that companies need more “masculine energy” in their workplace. When technology companies are pursuing their plans to support diversity, justice and inclusion, and politicians aimed at policies that help marginalized societies, Patel’s leadership and attitude are completely contrary to “masculine energy”.